storyline, involving a seedy piece of technology that transforms the inhabitants of Wumpa Island into Cortex-controlled baddies, unravels. And Radical has had fun with the presentation, employing a number of different story-telling styles clearly inspired by popular American and Japanese animation. The tale powering the adventure isn't going to attract the eyes of the Academy any time soon, but it does have its moments and it's deeper and more compelling than anything we've seen in a Mario or Sonic game.
Crash himself controls well. His trademark spin is back. He can double jump. He can charge kick. And he can engage enemies in combo-filled melee combat, which feels very good. All of this is done with the analog sticks on Xbox 360. On Wii, you can shake the controller to activate a spin, which works well. There are also some welcomed new moves for this year's game, including some dodge mechanics, the ability to climb onto walls and a fun mechanic that revolves around digging underneath obstacles in order to get past them. I think most platformer fans will be pleased with the tight maneuverability placed on Crash. Platforming is easy because the character moves well and responds precisely. The only issue I've found relates to clinging to ledges.
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