FREE FULL VERSION PC GAMES DESCRIPTION
Gameplay
Diplomacy
Diplomacy in Civilization generally involves the trading of goods. Specific technologies are required to trade different commodities (for instance, a civilization must possess the technology of paper to trade world maps). Players may trade technologies, resources (including luxuries such as wine or ivory), and maps (to reveal information about the rest of the world) and gold. Advanced diplomacy options include the creation of trade embargoes, the promise of military aid, and the adoption of particular civics and/or religions. Finally, the United Nations wonder allows the passing of global resolutions (e.g. the Nuclear Non-Proliferation Treaty) in addition to granting access to the diplomatic victory.
The reasoning behind diplomacy is more transparent when compared to Civilization III (Civ3). The Diplomacy window now not only displays the other leader's disposition towards the human player (from friendly to furious), but why he feels that way (e.g. "-2: You refused to stop trading with our worst enemies!"). When a leader is sympathetic towards another civilization, he is more likely to accept deals without unfair bargaining.
Combat
Instead of receiving generic increases in rank as in Civ3, the player is allowed to "promote" Civilization IV units with specific upgrades that provide bonuses in certain situations (+25% city defense, +25% vs. melee units, etc). There are 41 different types of combat promotions. It is also now possible for players to examine "combat odds" before attacking, giving the player an idea as to whether a given attack will succeed or not. In addition, units in the game can be upgraded by spending a certain amount of money (on average 200 gold), and different "Civs"(cultures) have their own unique unit. Leader traits can also play a part in warfare. The trait "Aggressive" gives each melee and gunpowder land unit the promotion "Combat I", which gives them a 10% strength increase against everything.
[edit] Production and trade
The game features 32 resources which require a terrain improvement (such as a farm or an oil well) to be used or traded. Resources enable construction (a knight unit cannot be built without horses and iron), double the speed of construction (the Pyramids are built twice as fast with stone available), accelerate growth (food), or simply add happiness or health to all cities. To trade goods or to send them to other cities within one's border, they must have some form of connection between the goods and the city. In the later game, this connection can be through ocean tiles, but in the early game, it is limited to roads and rivers. Cities on the same river or same coastline (with the sailing technology) are automatically connected for trading purposes. Unlike in Civ3, the player is no longer able to transfer all production from one project to another, but all production on an already-begun project will remain. For example, if the player is building a temple but decides to switch to a harbor, production on the harbor will start from scratch, but the temple will stay in the building queue and retain all previous progress, aside from some decay over time. As an ancillary rule, if one culture is building a World Wonder but another empire completes it first, the losing culture is compensated with gold proportional to the number of production points lost in the failed attempt to build the wonder.
Trade can be conducted with any civilization that the player has made contact with. AI (Artificial Intelligence) Civ leaders tend to view resources in two groups. There are key resources such as stone, iron, uranium, and others that are needed to produce certain weapons and buildings. Other resources, such as incense and spices, increase happiness among the citizens and can be helpful, if not necessary, in production of units. The AI will typically not trade away key resources except in exchange for another key resource. Thus, all key resources are considered by the AI leaders to be of equal value. Similarly, all other resources that do not affect units and buildings are considered equal as well. This can lead to exploitation by using a less valuable key resource to obtain a high demand one. For instance ivory (elephants) can be traded equally for uranium and the AI will gladly oblige if he/she is on good terms with the human player. Trading for a single instance of a resource gives all the benefits of it.
Religions
The concept of religion is new to the Civilization series, where in previous games players built generic temples and cathedrals to contribute to happiness and culture. There are now seven distinct religions in the game: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism and Taoism. Each religion in the default game is associated with a specific technology on the tech tree; the first civilization that gains the technology founds the religion. For example, Christianity is founded by the civilization that first discovers "Theology". The four later religions (Christianity, Confucianism, Islam, and Taoism) begin with a free Missionary unit for reasons of game balance; missionaries can later be trained only at a city that has constructed an associated monastery. The religious civic "Organized Religion" can be selected which allows missionaries to be built in any city influenced by the respective religion. Custom games can link the founding of a religion to a technology but the player has his or her pick of which religion is founded. Other than this, there are no special traits or bonuses associated with any particular religion in order to avoid controversy.
Religion factors into a number of existing game mechanics. Civilizations that share a common state religion will find themselves more agreeable in their diplomatic dealings; conversely, civilizations with differing state religions will not be as close diplomatically. The religion's founder may also receive an economic benefit: if that civilization expends a Great Prophet at the religion's holy (founding) city, it will construct that religion's most sacred building and generate 1 gold per turn for every other city that hosts that religion. Once a player creates a missionary, he or she can send it to another city to spread that missionary's religion. Once a religion has spread to a city, there is no way it can be removed. Finally, if a civilization has adopted a religion as a state religion and owns that religion's holy city, they will receive 'line-of-sight' (fog of war is lifted) in every other city hosting that religion.
When it comes to selecting a player's civic options, there are five under the "religion" category. All players start with barbarism, but later on can impose a theocracy, adopt pacifism, have freedom of worship or have an organised and integrated religious policy. These civics can provide a great incentive to spread a state religion throughout one's empire, as the best bonuses will only be applied to cities in which the religion is present. Atheism is not a religious choice in the game, though religious freedom is.
Civilizations and leaders
Each of the eighteen civilizations has at least one leader, and eight have two leaders. Each leader has two "personality traits" which offer bonuses to various game mechanics, as well as a distinct personality and behavior. Several historic figures not used in previous Civilization games, but included in Civ IV are: Asoka, Franklin D. Roosevelt, George Washington, Hatshepsut, Mansa Musa, Kublai Khan, Peter the Great, Qin Shi Huang, Cyrus the Great, Saladin (though Saladin was a hidden leader in Civilization II), and Queen Victoria. Some art assets also existed in the game files for a Sumerian civilization led by Gilgamesh and they were used by the modding community to introduce the Sumerians into the game. Other unfinished art included leader head artwork for Pericles, Augustus, and Menes. Gilgamesh, Pericles and Augustus were officially added in the expansion packs later
All civilizations have some element of uniqueness and all leaders have certain traits based on their achievements in life. All civilizations also have a unique unit, which replaces a standard unit (such as Persian Immortals replacing Chariots)
FREE FULL VERSION PC GAMES SYSTEM REQUIREMENTS
Minimum System Requirements
Operating System:
Windows® 2000/XP/Vista
Processor:
1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
Memory:
256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP)
Hard Disk Space:
1.7 GB Free
CD-ROM Drive :
4X Speed
Video:
DirectX 9.0c-compatible 64 MB video card with Hardware T&L support ( GeForce 2/Radeon 7500 or better)
Sound:
DirectX 9.0c-compatible sound card
DirectX®:
DirectX® version 9.0c (included) or higher
Recommended System Requirements
Operating System:
Windows® 2000/XP/Vista
Processor:
1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
Memory:
512 MB RAM
Hard Disk Space:
1.7 GB Free
CD-ROM Drive :
4X Speed
Video:
128 MB Video Card w/ DirectX 8 support (pixel & vertex shaders)
Sound:
DirectX 9.0c-compatible sound card
DirectX®:
DirectX® version 9.0c (included) or higher
Supported Operating Systems
Windows 2000
Service Pack 1 or higher WITH Internet Explorer 6.0 or higher
Windows XP
Home or Professional w/ Service Pack 1 or higher
Windows Vista
FREE FULL VERSION PC GAMES INSTRUCTIONS
1. Extract iso with Winrar or 7-Zip
2. Mount iso with daemon tools, alcohol 120, poweriso
3. Install the game
4. Play and Enjoy
FREE FULL VERSION PC GAMES PARTS
Part 1: http://www.megaupload.com/?d=TIGBOZVD
Part 2: http://www.megaupload.com/?d=HYOIN1PY
Part 3: http://www.megaupload.com/?d=T1S879TF
Crack- http://www.megaupload.com/?d=890VZCGH
FREE FULL VERSION PC GAMES INSTRUCTIONS
1. Extract iso with Winrar or 7-Zip
2. Mount iso with daemon tools, alcohol 120, poweriso
3. Install the game
4. Play and Enjoy
FREE FULL VERSION PC GAMES PARTS
Part 1: http://www.megaupload.com/?d=TIGBOZVD
Part 2: http://www.megaupload.com/?d=HYOIN1PY
Part 3: http://www.megaupload.com/?d=T1S879TF
Crack- http://www.megaupload.com/?d=890VZCGH
Thanks for reading my news about FREE PC GAME DOWNLOAD CIVILIZATION IV at my blog GETPCGAMESET if you want too share this article, please put the resource, and if you think this article is very usefully dont forget to bookmark this site with CTRL + D on your keyboard to web browser.